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AI Insights · Timothy · July 2024

Top 5 City Building Games on Android in Mexico - Q2 2024

Discover the performance trends of the top 5 city building games on Android in Mexico during Q2 2024. From downloads to revenue and active users, we break down the key metrics.

Top 5 City Building Games on Android in Mexico - Q2 2024

In Q2 2024, the top 5 city building games on the Android platform in Mexico showcased diverse performance trends. The data, sourced from Sensor Tower, provides insights into downloads, revenue, and weekly active users for each game.

Isekai:Slow Life from Mars-Games showed a varied performance. Revenue peaked at around $11K in early April and gradually declined to approximately $7.5K by mid-June, ending the quarter at $8.4K. Downloads started strong at 18K but saw a steady decline, closing the quarter at 10K. Weekly active users showed resilience, growing from 36K to 47K in early June and ending at 46K.

SimCity BuildIt by ELECTRONIC ARTS experienced fluctuating revenue, starting at $4.2K and dipping to $1.9K in early June before recovering slightly to $2.7K by the end of the quarter. Downloads were inconsistent, with a notable dip to 879 in mid-April and a recovery to 2.7K at the close of June. Weekly active users followed a similar pattern, peaking at 36K initially and dropping to 23K by mid-June, with a slight rise to 26K at the end.

Puzzles & Chaos: Frozen Castle from 37GAMES saw a steady increase in revenue, starting at around $1.1K and reaching $2.9K by mid-June. Downloads surged from 3.6K in early April to a peak of 14K by mid-June, stabilizing at 10K towards the end. Weekly active users also grew significantly, starting at 14K and peaking at 33K in mid-June before a slight dip to 32K at the quarter's end.

The Simpsons™: Tapped Out, also from ELECTRONIC ARTS, showed moderate revenue fluctuations, starting at $1.3K and ending at $693. Downloads remained relatively stable, ranging between 4.8K and 7.5K throughout the quarter. Weekly active users were consistent, hovering around 50K, with minor fluctuations, ending the quarter at 51K.

Global City: Building Games by MY.GAMES B.V. had modest revenue, peaking at $801 in mid-May and ending at $591. Downloads varied, starting at 3.9K, peaking at 7.2K in early June, and ending at 2.1K. Weekly active users saw a peak of 7.8K in early June, declining to 3.2K by the end of the quarter.

For more detailed insights into the performance of these games, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024